

Here is a basic scene using triangle filter to show sharpness but not too sharp. For motion graphics artists and studios worldwide, it offers a powerful, yet easy-to-use rendering experience that delivers beautiful and predictable results, and lets you focus on being creative, rather than spending hours going through settings. I keep the bi-cubic default setting on the file loader default. Arnold is an advanced Monte Carlo ray tracing renderer, built to handle your most complex projects. OR… start a new empty scene with Arnold as the renderer and save the render settings as “default” so you can load them into the current scene.īut if it is a texture that is soft vs the rest of the scene then it may just be that Arnold isn’t converting it to tex correctly OR you aren’t using a default setting or different setting correctly. I solved it ) Just in case someone needed for setting in settingNames: print defaultArnoldDriver.s s ( setting, cmds.getAttr(defaultArnoldDriver. I’d say import your whole scene into a new scene with defaul render settings. Arnolds Brute Force rendering approach is very convenient to use and provides awesome shading quality, but it requires massive processing power to be practical. Though with Arnold there are plenty of places for settings to get wonky, I am more a Redshift/Vray person but have used Arnold on many occasions as it is used in a few of the different studios where I work. Triangle filter is the perfect compromise between Gaussian and Mitchell. Mitchell and Lansoz are sharpening but often make an arbitrarily sharp filter that creates lines that look aliased.


Is the DoF on the camera on? Would like to see a render or a portion of the render, in case it is NDA, to see what “soft” means. It sounds like some default settings is off.
