
There’s some great character work throughout and I was especially impressed with developments - and some surprises I wouldn’t dare spoil - in the late game as Even traveled closer to Sixopolis. I don’t want to give too much away, but I found the different paths the sisters go down to be quite interesting and I was certainly invested in their tales. There are also dream sequences that give Even glimpses of Odd’s fate in Sixtropolis.

Even meets many memorable characters on her journey, like Mannie Dex, the living cabinet who trades you cards in exchange for coin, and Neeshka, the forgetful bodyguard in Threedom.

It’s a simple tale, but that doesn’t mean it isn’t a fun or engaging one. Together they journey through six different districts on their way towards finding Odd and hopefully saving her. A war broke out and now dice in Random are no more, save for Dicey, the die Even randomly comes across. Random used to be populated by dice wielders and their companion dice until the queen decided she was to be the only person to wield a dice. She runs away from home and accidentally finds herself in the Valley of Dice. The protagonist Even has a simple goal: save Odd, her sister, from the clutches of the evil queen of Random. While I had a few gripes with the game, my overall experience with Lost in Random was one of joy, excitement, wonder, and, of course, randomness.


I didn’t know what to expect when traveling from Two Town to Threedom, or even from one roll of Dicey to the next, and this randomness is what made Zoink’s game really stand out. Lost in Random is different - after all, random is in the title. Most first-person shooters have the same control schemes, every third-person adventure game has similar parkour and climbing mechanics, Bioware will always include steamy romances. With most games, we know what to expect from them.
